Publishing Producer San Francisco

Karan Ganesh

Game Producer · Publishing & Co-Dev
6
Years
7
TITLES
3
Studios
See the work Let's talk
Games Experience
NBA 2K26 Arcade Edition
NBA 2K25 Arcade Edition
NBA 2K Mobile
WWE SuperCard
XCOM Legends
Paradise Fortune Casino
Abyss of Neptune
The job, in one line
Games get made because someone holds it together.
What I do

Three ways to read the work

Same producer, three lenses. I apply across game production, creative operations, and program management. Pick the one that matches the role.

Game Producer

Co-development and publishing production across live-service titles, concept to scale.

On a new 2K Original IP I owned the full co-dev lifecycle: roadmap planning across partner teams, milestone governance, and payment structures on multi-million dollar development budgets.

Perforce Unreal Engine Jira Asana Confluence
Owned co-dev on a new 2K Original IP from concept to scale as day-to-day production contact.
Onboarded a new external studio mid-project, aligned to production standards and platform certification.
Ran WWE SuperCard x Street Fighter 6: 80+ asset approvals against licensor compliance, the title's highest-performing integration.
Built intake and approval workflows from scratch, cutting revision cycles by 30%.
Creative Operations Producer

The production that turns a plan into shipped content when the team isn't yours and the budget isn't either.

I own milestone schedules, deliverables, and dependencies across concurrent campaigns, and I build the workflow that keeps distributed teams and external partners in sync.

Adobe AEM Contentful Asana Adobe Workfront Figma
Built approval and content workflows from scratch across Jira, Asana, Adobe AEM, and Contentful.
Replaced ad-hoc email coordination across four simultaneous programs with structured intake.
Set color-coded asset feedback and visual signaling for international partners across language barriers.
Surface risk early so no team learns about a problem on a different day than everyone else.
Program Management

Complex, multi-stakeholder programs across platform integrations, partner compliance, and launches.

Advanced Certified Scrum Master driving agile adoption from the ground up and owning end-to-end delivery in fast-paced environments.

Jira Asana Smartsheet Confluence Adobe Workfront
Introduced agile to a 20-person team with no sprint structure; cut revision cycles from 7 rounds to 4.
Ran a three-party integration between two studios and two IP licensors under a fixed release window.
Managed ~$200K in external vendor budgets across simultaneous programs.
Moved a multi-product portfolio from reactive to proactive scheduling using install analytics.
The path

SIX YEARS, THREE STUDIOS

Present
2022
2K GamesSan Francisco
Producer, Publishing & Co-dev · 2022–Present

Led co-development on a new 2K Original IP from concept to scale. Shipped NBA 2K25 and 2K26 Arcade Edition with Apple, ran the WWE SuperCard x Street Fighter integration, and built intake workflows that cut revision cycles 30%.

2021
Big Fish Games
Associate Producer · 2021–22

Ran cross-functional delivery from Alpha through Soft Launch across Engineering, Design, Art, and QA on a distributed team of 60, over a six-month timeline with 12 sprints and stakeholders across four timezones.

2020
Abyssmal Games
Producer & PR Manager · 2020–21

Led a 15-person cross-functional team through pre-production, production, and launch on a first-person survival horror title built in Unreal Engine. Drove a launch program to 20,000 activations in the first week.

Grad
University of Utah
Master of Entertainment Arts & Engineering, Game Production
Selected work

Titles I helped ship

NBA 2K25 Arcade Edition
Apple ArcadePublishing Producer

NBA 2K25 Arcade Edition

A console-quality Arcade exclusive with Apple. Owned build certification, content standards enforcement, and storefront operations across the App Store from pre-launch through live service.

Apple ArcadeProgram Manager

NBA 2K26 Arcade Edition

My second Arcade Edition title with Apple. Managed build submissions and partnered with Apple and creative teams to launch the title.

NBA 2K26 Arcade Edition
Abyss of Neptune
Unreal EngineProducer & PR

Abyss of Neptune

A first-person survival horror game built in Unreal Engine. Led a 15-person team from pre-production to launch and drove community and launch programs to 20,000 activations in the first week.

Also shipped
XCOM Legends
Mobile · Live service
WWE SuperCard
Mobile · Live service
NBA 2K Mobile
Mobile · Live service
Paradise Fortune Casino
Casino · Free-to-play
Certified in
A-CSM
Advanced Certified Scrum Master
Scrum Alliance
CSM
Certified Scrum Master
Scrum Alliance
Contentful
Certified Content Manager
Contentful
Google AI
AI Professional
Google
Asana Workflow Specialist
Workflow Specialist
Asana
Asana Ambassador
Asana Ambassador
Asana
Where I write & post

Production, out loud

Produced by KG
LinkedIn · The day to day

The day to day of production and the frameworks behind it — what the work actually looks like when the team isn't yours, the budget isn't yours, and the deadline still is.

Connect on LinkedIn →
Let's talk

Someone has to
hold it together.

If you work in external development, co-development, platform partnerships, or program delivery, I would love to talk.

Email me LinkedIn