Games get made because someone holds it together.
Same producer, three lenses. I apply across game production, creative operations, and program management. Pick the one that matches the role.
Co-development and publishing production across live-service titles, concept to scale.
On a new 2K Original IP I owned the full co-dev lifecycle: roadmap planning across partner teams, milestone governance, and payment structures on multi-million dollar development budgets.
The production that turns a plan into shipped content when the team isn't yours and the budget isn't either.
I own milestone schedules, deliverables, and dependencies across concurrent campaigns, and I build the workflow that keeps distributed teams and external partners in sync.
Complex, multi-stakeholder programs across platform integrations, partner compliance, and launches.
Advanced Certified Scrum Master driving agile adoption from the ground up and owning end-to-end delivery in fast-paced environments.
Led co-development on a new 2K Original IP from concept to scale. Shipped NBA 2K25 and 2K26 Arcade Edition with Apple, ran the WWE SuperCard x Street Fighter integration, and built intake workflows that cut revision cycles 30%.
Ran cross-functional delivery from Alpha through Soft Launch across Engineering, Design, Art, and QA on a distributed team of 60, over a six-month timeline with 12 sprints and stakeholders across four timezones.
Led a 15-person cross-functional team through pre-production, production, and launch on a first-person survival horror title built in Unreal Engine. Drove a launch program to 20,000 activations in the first week.
A console-quality Arcade exclusive with Apple. Owned build certification, content standards enforcement, and storefront operations across the App Store from pre-launch through live service.
My second Arcade Edition title with Apple. Managed build submissions and partnered with Apple and creative teams to launch the title.
A first-person survival horror game built in Unreal Engine. Led a 15-person team from pre-production to launch and drove community and launch programs to 20,000 activations in the first week.
The day to day of production and the frameworks behind it — what the work actually looks like when the team isn't yours, the budget isn't yours, and the deadline still is.
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